#include "SmQuestEditor.h"

#include "SmQuestEditorStyle.h"

DEFINE_LOG_CATEGORY(SmQuestEditor);

#define LOCTEXT_NAMESPACE "FSmQuestEditor"

void FSmQuestEditor::StartupModule()
{
	FSmQuestEditorStyle::Initialize();
	
	UE_LOG(SmQuestEditor, Warning, TEXT("SmQuestEditor module has been loaded"));
}

void FSmQuestEditor::ShutdownModule()
{
	FSmQuestEditorStyle::Shutdown();
	
	UE_LOG(SmQuestEditor, Warning, TEXT("SmQuestEditor module has been unloaded"));
}

#undef LOCTEXT_NAMESPACE

IMPLEMENT_MODULE(FSmQuestEditor, SmQuestEditor)